- Katılım
- 6 Mayıs 2022
- Konular
- 30
- Mesajlar
- 252
- Tepkime puanı
- 15
- M2 Yaşı
- 2 yıl 6 ay 27 gün
- Trophy Puan
- 18
- M2 Yang
- 5,054
Mobile2 Global hile adresleri ve pointleri vs
C++:
#pragma once
struct Mobile2Global
{
DWORD UWorld = 0x0427F288;
// UWorld
DWORD GameInstance = 0x188;
DWORD LocalPlayers = 0x50;
DWORD PlayerController = 0x38;
DWORD Pawn = 0x258;
// UWorld Helper
DWORD CapsuleComponent = 0x298;
DWORD RootComponent = 0x138;
// Character
DWORD playerLowSpeed = 0x75C; // Player Movement Speed
DWORD turnSpeed = 0x744; // Player Rotate Speed
DWORD cameraZoomSpeed = 0x740; // Camera Zoom Speed
// NoClip | CapsuleComponent
DWORD BodyInstanceObjectType = 0x2F6; // NoClip Type
DWORD BodyInstanceCollisionEnabled = 0x2F8; // NoClip
// Player | RootComponent (Float)
DWORD PlayerCoordsY = 0x1E8;
DWORD PlayerCoordsX = 0x1E4;
DWORD PlayerCoordsZ = 0x1E0;
// Player Slace | RootComponent (Float)
DWORD RelativeScale3DX = 0x13C;
DWORD RelativeScale3DY = 0x140;
DWORD RelativeScale3DZ = 0x144;
// Others
DWORD CustomTimeDilation = 0xA0; // Character Speed
DWORD bCanBeDamaged = 0x62;
DWORD bActorEnableCollision = 0x64;
DWORD animSpeed = 0x74C;
DWORD TargetDROP = 0x5D8;
DWORD ViewportClient = 0x78;
DWORD SkillDist = 0x5AC;
DWORD IsDead = 0x770;
DWORD MaxWalkSpeedCrouched = 0x1A0;
DWORD PlayerCameraManager = 0x2C0;
DWORD PlayerCameraManagerClass = 0x2C8;
__forceinline Mobile2Global* operator->() { return this; }
};
struct Servers
{
Mobile2Global Mobile2Global;
__forceinline Servers* operator->() { return this; }
};
inline Servers Client;