Local_tr. eix & epk eklenecek
İtemlist.txt
PHP- Kodu:
İtemProto Client Not : Silah İsimlerini Türkçeleştirmek Size Kaldı
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Navicat itemproto.sql Eklenecek
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İndirdiğiniz dosyaları pack klasörünüzün içine atın. İndex kısmına ekleyin.
Güle Güle Kullanın.
Metin2 Oyununda 3D Modellemede Çağ Atlamak
Metin2, özellikle MMORPG severler arasında uzun yıllardır popülerliğini koruyan bir oyundur. Ancak zamanla oyunun görsel kalitesi, karakter tasarımı, NPC'ler, düşmanlar, efektler ve harita objeleri gibi birçok unsurun geliştirilmesi isteği doğmuştur. İşte tam bu noktada Metin2 3D modelleme devreye girer. Bu alanda çağ atlamak, hem oyunun estetiğini artırır hem de kullanıcı deneyimini köklü şekilde değiştirir.
Metin2 3D Modelleme Nedir?
Metin2 3D modelleme, oyun içi nesnelerin, karakterlerin, NPC’lerin, canavarların, eşyaların, binaların ve harita objelerinin 3 boyutlu olarak yeniden tasarlanmasıdır. Bu süreçte genellikle Blender, 3DS Max gibi yazılımlar kullanılır. Ayrıca Metin2 özelinde Granny3D (.gr2) formatı oldukça yaygın bir standarttır. Bu format, oyun motoru tarafından tanınan ve doğru şekilde işlenebilen bir yapıya sahiptir.
Metin2 İçin 3D Model Hazırlama Süreci
Metin2'de 3D model çalışması yapabilmek için öncelikle oyunun dosya yapısını ve model formatını iyi bilmek gerekir. .gr2 uzantılı dosyalar, oyun içindeki karakter, obje ve efekt modellerini içerir. Bu dosyaları düzenlemek için özel eklentiler veya araçlar kullanılabilir. Örneğin, Blender için Gr2 Export ve Import eklentileri oldukça yaygındır. Bu sayede modelleme yaparken doğrudan Metin2 formatında çalışmak mümkün hale gelir.
UV Mapping ve Texture Kavramları
Her 3D modelin üzerine doku (texture) uygulanabilmesi için UV mapping işlemi yapılması gerekir. Bu işlem, modelin yüzeylerinin 2 boyutlu bir dokuya nasıl yerleştirileceğini belirler. Metin2’de bu dokular genellikle .dds formatında olur. Doğru UV haritalama, doku atamalarının düzgün yapılmasını sağlar ve modelin görsel kalitesini ciddi anlamda etkiler. Aynı zamanda Metin2 texture ve skin konularında da uzmanlaşmak, çağ atlamak isteyenler için önemli bir adımdır.
Rigging ve Animasyon
Karakter ve NPC modellerinin hareket edebilmesi için bone (iskelet) sistemiyle donatılması gerekir. Bu işleme rigging denir. Rigging işlemi sonrası animasyonlar tanımlanabilir. Metin2’de bu animasyonlar genellikle .gr2 formatında saklanır. Doğru yapılmış bir rigging, karakterin doğal ve akıcı hareketler yapmasını sağlar. Bu da görsel açıdan ciddi bir fark yaratır.
Model Değiştirme ve Özel Paketler
Metin2 sunucularında custom model kullanmak, oyun deneyimini farklı bir seviyeye taşır. Bu paketler genellikle EterPack ya da Martysama gibi isimlerle bilinir. Bu paketler, orijinal model yerine daha kaliteli, detaylı veya estetik olarak daha güzel modelleri kullanmaya olanak tanır. Aynı zamanda model replace işlemleri ile sunucular özelleştirilebilir. Böylece oyuncular daha modern ve özgün bir Metin2 deneyimi yaşarlar.
Metin2 Geliştiricileri İçin Model Kaynakları
Metin2 geliştiricileri için Metin2Dev ve benzeri platformlar, yüksek kaliteli 3D modeller ve araçlar sağlar. Bu kaynaklar sayesinde profesyonel düzeyde modelleme yapmak mümkün hale gelir. Ayrıca effect model, building model, dungeon model gibi özel kategoriler de mevcuttur. Bu sayede oyun içindeki her detay özelleştirilebilir.
Görsel Modlar ve Geliştirici Araçları
Metin2 için geliştirilen visual mod ve graphic mod paketleri, oyunun görsel kalitesini artırmak için harika çözümler sunar. Bu modlar genellikle yüksek çözünürlüklü dokular, gelişmiş gölgelendirme, partikül efektleri ve daha iyi UV haritalamalar içerir. Geliştiriciler için özel araçlar ve programlar sayesinde bu modlar kolayca uygulanabilir ve test edilebilir.
Sonuç
Metin2 dünyasında 3D modelleme alanında çağ atlamak, sadece teknik becerilerle değil aynı zamanda yaratıcılıkla da mümkündür. Blender, 3DS Max gibi güçlü araçlarla desteklenen bu alanda, doğru format, doğru UV haritalama ve doğru animasyonlar ile oyunun görsel kalitesi ciddi anlamda artırılabilir. Metin2 lobisi olarak bizler de bu tür gelişmeleri takip ediyor ve topluluk için rehberler hazırlıyoruz. Eğer Metin2’de 3D modelleme konusunda ilerlemek istiyorsanız, doğru yerdesiniz. Metin2Lobby üzerinden birçok kaynak ve rehber bulabilirsiniz.
Jumping Generations in 3D Modeling for Metin2
Metin2 is a game that has maintained its popularity among MMORPG fans for many years. However, over time, there has been an increasing desire to improve various aspects of the game, such as visual quality, character designs, NPCs, monsters, effects, and map objects. This is exactly where Metin2 3D modeling comes into play. Jumping generations in this field not only enhances the aesthetics of the game but also fundamentally changes the user experience.
What is Metin2 3D Modeling?
Metin2 3D modeling involves redesigning 3D representations of in-game items such as characters, NPCs, monsters, items, buildings, and map objects. In this process, software like Blender and 3DS Max are commonly used. Additionally, the Granny3D (.gr2) format is widely accepted in the Metin2 environment. This format is structured to be recognized and processed correctly by the game engine.
The Process of Creating 3D Models for Metin2
To work on 3D models within Metin2, one must first understand the game’s file structure and model formats. Files with the .gr2 extension contain character, object, and effect models within the game. These files can be edited using special plugins or tools. For instance, Gr2 Export and Import plugins for Blender are quite common. Thanks to these tools, it becomes possible to work directly in the Metin2 format during modeling.
UV Mapping and Textures
In order for every 3D model to have textures applied to it, a UV mapping process must be performed. This process determines how the surface of the model will be placed onto a 2D texture. In Metin2, these textures are usually in .dds format. Proper UV mapping ensures that texture applications are carried out correctly and significantly affects the visual quality of the model. Additionally, mastering Metin2 textures and skins is an important step for those aiming to make significant improvements.
Rigging and Animation
Characters and NPC models must be equipped with a bone (skeleton) system to allow movement. This process is called rigging. After rigging, animations can be defined. In Metin2, these animations are typically stored in .gr2 format. Proper rigging allows the character to move naturally and fluidly, which significantly impacts the visual experience.
Model Replacement and Custom Packages
Using custom models in Metin2 servers elevates the gaming experience to another level. These packages are often known under names like EterPack or Martysama. These packages allow the use of higher quality, more detailed, or aesthetically superior models instead of the original ones. Moreover, model replace processes enable server customization. As a result, players experience a more modern and unique version of Metin2.
Model Resources for Metin2 Developers
Platforms like Metin2Dev provide high-quality 3D models and tools for Metin2 developers. Thanks to these resources, professional-level modeling becomes possible. There are also specific categories such as effect model, building model, and dungeon model. This way, every detail inside the game can be customized.
Visual Mods and Developer Tools
Visual mods and graphic mods created for Metin2 offer excellent solutions for improving the game’s visual quality. These mods generally include high-resolution textures, advanced shading, particle effects, and improved UV mappings. With special tools and programs for developers, these mods can easily be applied and tested.
Conclusion
Jumping generations in 3D modeling within the Metin2 world is possible not only through technical skills but also creativity. Supported by powerful tools like Blender and 3DS Max, correct formats, proper UV mapping, and well-executed animations can significantly enhance the game’s visual quality. As Metin2 Lobby, we follow such developments and prepare guides for our community. If you aim to advance in 3D modeling in Metin2, you are in the right place. You can find many resources and guides via Metin2Lobby.
İtemlist.txt
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PHP- Kodu:
Kod:
INSERT INTO `item_proto` VALUES (20810, 'Áø¹«½Ö°Ë+0', 'Katana des Samurai+0', 1, 0, 0, 2, 288, 1, 16, '', 360000, 360000, 271, 502, 0, 5, 1, 80, 0, 0, 7, 15, 22, 2, 17, 2, 0, 18, 40, 100, 140, 137, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20811, 'Áø¹«½Ö°Ë+1', 'Katana des Samurai+1', 1, 0, 0, 2, 288, 1, 16, '', 360000, 395000, 272, 503, 0, 5, 1, 80, 0, 0, 7, 15, 22, 3, 17, 3, 0, 18, 40, 100, 140, 138, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20812, 'Áø¹«½Ö°Ë+2', 'Katana des Samurai+2', 1, 0, 0, 2, 288, 1, 16, '', 360000, 435000, 273, 504, 0, 5, 1, 82, 0, 0, 7, 16, 22, 4, 17, 4, 0, 18, 40, 100, 140, 140, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20813, 'Áø¹«½Ö°Ë+3', 'Katana des Samurai+3', 1, 0, 0, 2, 288, 1, 16, '', 360000, 500000, 274, 505, 0, 5, 1, 82, 0, 0, 7, 17, 22, 5, 17, 5, 0, 18, 40, 100, 140, 144, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20814, 'Áø¹«½Ö°Ë+4', 'Katana des Samurai+4', 1, 0, 0, 2, 288, 1, 16, '', 360000, 600000, 275, 506, 0, 5, 1, 84, 0, 0, 7, 18, 22, 6, 17, 6, 0, 18, 40, 100, 140, 149, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20815, 'Áø¹«½Ö°Ë+5', 'Katana des Samurai+5', 1, 0, 0, 2, 288, 1, 16, '', 360000, 750000, 276, 507, 0, 5, 1, 84, 0, 0, 7, 20, 22, 7, 17, 7, 0, 18, 40, 100, 140, 155, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20816, 'Áø¹«½Ö°Ë+6', 'Katana des Samurai+6', 1, 0, 0, 2, 288, 1, 16, '', 360000, 975000, 277, 508, 0, 5, 1, 86, 0, 0, 7, 22, 22, 8, 17, 8, 0, 18, 40, 100, 139, 162, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20817, 'Áø¹«½Ö°Ë+7', 'Katana des Samurai+7', 1, 0, 0, 2, 288, 1, 16, '', 360000, 1320000, 278, 509, 0, 5, 1, 86, 0, 0, 7, 24, 22, 9, 17, 9, 0, 18, 40, 100, 138, 170, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20818, 'Áø¹«½Ö°Ë+8', 'Katana des Samurai+8', 1, 0, 0, 2, 288, 1, 16, '', 360000, 1845000, 279, 510, 0, 5, 1, 88, 0, 0, 7, 27, 22, 10, 17, 10, 0, 18, 40, 100, 136, 180, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20819, 'Áø¹«½Ö°Ë+9', 'Katana des Samurai+9', 1, 0, 0, 2, 288, 1, 16, '', 360000, 2770000, 460, 610, 0, 5, 1, 90, 0, 0, 7, 30, 22, 12, 17, 12, 0, 18, 40, 100, 135, 190, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20820, 'Áø±Í¾Æ°Ë+0', 'Katana des Fürsten+0', 1, 0, 0, 2, 300, 1, 16, '', 360000, 360000, 281, 502, 0, 5, 1, 80, 0, 0, 7, 15, 22, 2, 17, 2, 0, 90, 110, 5, 70, 140, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20821, 'Áø±Í¾Æ°Ë+1', 'Katana des Fürsten+1', 1, 0, 0, 2, 300, 1, 16, '', 360000, 395000, 282, 503, 0, 5, 1, 80, 0, 0, 7, 15, 22, 3, 17, 3, 0, 99, 119, 15, 80, 132, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20822, 'Áø±Í¾Æ°Ë+2', 'Katana des Fürsten+2', 1, 0, 0, 2, 300, 1, 16, '', 360000, 435000, 283, 504, 0, 5, 1, 82, 0, 0, 7, 16, 22, 4, 17, 4, 0, 90, 110, 8, 72, 142, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20823, 'Áø±Í¾Æ°Ë+3', 'Katana des Fürsten+3', 1, 0, 0, 2, 300, 1, 16, '', 360000, 500000, 284, 505, 0, 5, 1, 82, 0, 0, 7, 17, 22, 5, 17, 5, 0, 84, 104, 4, 67, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20824, 'Áø±Í¾Æ°Ë+4', 'Katana des Fürsten+4', 1, 0, 0, 2, 300, 1, 16, '', 360000, 600000, 285, 506, 0, 5, 1, 84, 0, 0, 7, 18, 22, 6, 17, 6, 0, 86, 106, 9, 70, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20825, 'Áø±Í¾Æ°Ë+5', 'Katana des Fürsten+5', 1, 0, 0, 2, 300, 1, 16, '', 360000, 750000, 286, 507, 0, 5, 1, 84, 0, 0, 7, 20, 22, 7, 17, 7, 0, 79, 99, 5, 64, 160, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20826, 'Áø±Í¾Æ°Ë+6', 'Katana des Fürsten+6', 1, 0, 0, 2, 300, 1, 16, '', 360000, 975000, 287, 508, 0, 5, 1, 86, 0, 0, 7, 22, 22, 8, 17, 8, 0, 72, 92, 3, 58, 170, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20827, 'Áø±Í¾Æ°Ë+7', 'Katana des Fürsten+7', 1, 0, 0, 2, 300, 1, 16, '', 360000, 1320000, 288, 509, 0, 5, 1, 86, 0, 0, 7, 24, 22, 9, 17, 9, 0, 66, 86, 3, 54, 180, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20828, 'Áø±Í¾Æ°Ë+8', 'Katana des Fürsten+8', 1, 0, 0, 2, 300, 1, 16, '', 360000, 1845000, 289, 510, 0, 5, 1, 88, 0, 0, 7, 27, 22, 10, 17, 10, 0, 62, 82, 5, 51, 190, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20829, 'Áø±Í¾Æ°Ë+9', 'Katana des Fürsten+9', 1, 0, 0, 2, 300, 1, 16, '', 360000, 2770000, 470, 610, 0, 5, 1, 90, 0, 0, 7, 30, 22, 12, 17, 12, 0, 60, 80, 10, 50, 200, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20830, 'Áø¿ë¸¶µµ+0', 'Dolche des Samurai+0', 1, 1, 0, 1, 308, 1, 16, '', 360000, 360000, 4041, 502, 0, 5, 1, 80, 0, 0, 7, 15, 22, 2, 17, 2, 0, 0, 0, 74, 84, 151, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20831, 'Áø¿ë¸¶µµ+1', 'Dolche des Samurai+1', 1, 1, 0, 1, 308, 1, 16, '', 360000, 395000, 4042, 503, 0, 5, 1, 80, 0, 0, 7, 15, 22, 3, 17, 3, 0, 0, 0, 74, 85, 153, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20832, 'Áø¿ë¸¶µµ+2', 'Dolche des Samurai+2', 1, 1, 0, 1, 308, 1, 16, '', 360000, 435000, 4043, 504, 0, 5, 1, 82, 0, 0, 7, 16, 22, 4, 17, 4, 0, 0, 0, 74, 87, 155, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20833, 'Áø¿ë¸¶µµ+3', 'Dolche des Samurai+3', 1, 1, 0, 1, 308, 1, 16, '', 360000, 500000, 4044, 505, 0, 5, 1, 82, 0, 0, 7, 17, 22, 5, 17, 5, 0, 0, 0, 74, 89, 158, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20834, 'Áø¿ë¸¶µµ+4', 'Dolche des Samurai+4', 1, 1, 0, 1, 308, 1, 16, '', 360000, 600000, 4045, 506, 0, 5, 1, 84, 0, 0, 7, 18, 22, 6, 17, 6, 0, 0, 0, 74, 92, 161, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20835, 'Áø¿ë¸¶µµ+5', 'Dolche des Samurai+5', 1, 1, 0, 1, 308, 1, 16, '', 360000, 750000, 4046, 507, 0, 5, 1, 84, 0, 0, 7, 20, 22, 7, 17, 7, 0, 0, 0, 74, 95, 165, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20836, 'Áø¿ë¸¶µµ+6', 'Dolche des Samurai+6', 1, 1, 0, 1, 308, 1, 16, '', 360000, 975000, 4047, 508, 0, 5, 1, 86, 0, 0, 7, 22, 22, 8, 17, 8, 0, 0, 0, 74, 97, 171, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20837, 'Áø¿ë¸¶µµ+7', 'Dolche des Samurai+7', 1, 1, 0, 1, 308, 1, 16, '', 360000, 1320000, 4048, 509, 0, 5, 1, 86, 0, 0, 7, 24, 22, 9, 17, 9, 0, 0, 0, 74, 98, 179, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20838, 'Áø¿ë¸¶µµ+8', 'Dolche des Samurai+8', 1, 1, 0, 1, 308, 1, 16, '', 360000, 1845000, 4049, 510, 0, 5, 1, 88, 0, 0, 7, 27, 22, 10, 17, 10, 0, 0, 0, 74, 99, 189, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20839, 'Áø¿ë¸¶µµ+9', 'Dolche des Samurai+9', 1, 1, 0, 1, 308, 1, 16, '', 360000, 2770000, 1340, 610, 0, 5, 1, 90, 0, 0, 7, 30, 22, 12, 17, 12, 0, 0, 0, 74, 99, 201, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20840, 'ÁøÈ²·æ´ë±Ã+0', 'Bogen des Samurai+0', 1, 2, 0, 2, 308, 1, 16, '', 360000, 250000, 2161, 502, 0, 15, 1, 80, 0, 0, 7, 15, 22, 2, 17, 2, 0, 0, 0, 187, 293, 138, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20841, 'ÁøÈ²·æ´ë±Ã+1', 'Bogen des Samurai+1', 1, 2, 0, 2, 308, 1, 16, '', 360000, 275000, 2162, 503, 0, 15, 1, 80, 0, 0, 7, 15, 22, 3, 17, 3, 0, 0, 0, 187, 289, 143, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20842, 'ÁøÈ²·æ´ë±Ã+2', 'Bogen des Samurai+2', 1, 2, 0, 2, 308, 1, 16, '', 360000, 305000, 2163, 504, 0, 15, 1, 82, 0, 0, 7, 16, 22, 4, 17, 4, 0, 0, 0, 187, 285, 149, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20843, 'ÁøÈ²·æ´ë±Ã+3', 'Bogen des Samurai+3', 1, 2, 0, 2, 308, 1, 16, '', 360000, 350000, 2164, 505, 0, 15, 1, 82, 0, 0, 7, 17, 22, 5, 17, 5, 0, 0, 0, 187, 281, 156, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20844, 'ÁøÈ²·æ´ë±Ã+4', 'Bogen des Samurai+4', 1, 2, 0, 2, 308, 1, 16, '', 360000, 415000, 2165, 506, 0, 15, 1, 84, 0, 0, 7, 18, 22, 6, 17, 6, 0, 0, 0, 187, 276, 164, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20845, 'ÁøÈ²·æ´ë±Ã+5', 'Bogen des Samurai+5', 1, 2, 0, 2, 308, 1, 16, '', 360000, 520000, 2166, 507, 0, 15, 1, 84, 0, 0, 7, 20, 22, 7, 17, 7, 0, 0, 0, 187, 271, 173, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20846, 'ÁøÈ²·æ´ë±Ã+6', 'Bogen des Samurai+6', 1, 2, 0, 2, 308, 1, 16, '', 360000, 680000, 2167, 508, 0, 15, 1, 86, 0, 0, 7, 22, 22, 8, 17, 8, 0, 0, 0, 187, 266, 183, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20847, 'ÁøÈ²·æ´ë±Ã+7', 'Bogen des Samurai+7', 1, 2, 0, 2, 308, 1, 16, '', 360000, 915000, 2168, 509, 0, 15, 1, 86, 0, 0, 7, 24, 22, 9, 17, 9, 0, 0, 0, 187, 260, 194, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20848, 'ÁøÈ²·æ´ë±Ã+8', 'Bogen des Samurai+8', 1, 2, 0, 2, 308, 1, 16, '', 360000, 1280000, 2169, 510, 0, 15, 1, 88, 0, 0, 7, 27, 22, 10, 17, 10, 0, 0, 0, 187, 254, 206, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20849, 'ÁøÈ²·æ´ë±Ã+9', 'Bogen des Samurai+9', 1, 2, 0, 2, 308, 1, 16, '', 360000, 1925000, 2370, 610, 0, 15, 1, 90, 0, 0, 7, 30, 22, 12, 17, 12, 0, 0, 0, 187, 247, 223, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20850, 'ÁøÁ¦¸¶¼±+0', 'Stab der Samurai+0', 1, 5, 0, 1, 284, 1, 16, '', 360000, 250000, 7191, 502, 0, 5, 1, 80, 0, 0, 7, 15, 22, 2, 17, 2, 0, 90, 115, 65, 85, 100, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20851, 'ÁøÁ¦¸¶¼±+1', 'Stab der Samurai+1', 1, 5, 0, 1, 284, 1, 16, '', 360000, 275000, 7192, 503, 0, 5, 1, 80, 0, 0, 7, 15, 22, 3, 17, 3, 0, 92, 117, 68, 87, 100, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20852, 'ÁøÁ¦¸¶¼±+2', 'Stab der Samurai+2', 1, 5, 0, 1, 284, 1, 16, '', 360000, 305000, 7193, 504, 0, 5, 1, 82, 0, 0, 7, 16, 22, 4, 17, 4, 0, 95, 119, 72, 89, 100, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20853, 'ÁøÁ¦¸¶¼±+3', 'Stab der Samurai+3', 1, 5, 0, 1, 284, 1, 16, '', 360000, 350000, 7194, 505, 0, 5, 1, 82, 0, 0, 7, 17, 22, 5, 17, 5, 0, 99, 122, 77, 92, 100, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20854, 'ÁøÁ¦¸¶¼±+4', 'Stab der Samurai+4', 1, 5, 0, 1, 284, 1, 16, '', 360000, 415000, 7195, 506, 0, 5, 1, 84, 0, 0, 7, 18, 22, 6, 17, 6, 0, 54, 75, 33, 45, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20855, 'ÁøÁ¦¸¶¼±+5', 'Stab der Samurai+5', 1, 5, 0, 1, 284, 1, 16, '', 360000, 520000, 7196, 507, 0, 5, 1, 84, 0, 0, 7, 20, 22, 7, 17, 7, 0, 60, 79, 40, 50, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20856, 'ÁøÁ¦¸¶¼±+6', 'Stab der Samurai+6', 1, 5, 0, 1, 284, 1, 16, '', 360000, 680000, 7197, 508, 0, 5, 1, 86, 0, 0, 7, 22, 22, 8, 17, 8, 0, 67, 85, 48, 57, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20857, 'ÁøÁ¦¸¶¼±+7', 'Stab der Samurai+7', 1, 5, 0, 1, 284, 1, 16, '', 360000, 915000, 7198, 509, 0, 5, 1, 86, 0, 0, 7, 24, 22, 9, 17, 9, 0, 75, 93, 56, 66, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20858, 'ÁøÁ¦¸¶¼±+8', 'Stab der Samurai+8', 1, 5, 0, 1, 284, 1, 16, '', 360000, 1280000, 7199, 510, 0, 5, 1, 88, 0, 0, 7, 27, 22, 10, 17, 10, 0, 34, 53, 15, 25, 200, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20859, 'ÁøÁ¦¸¶¼±+9', 'Stab der Samurai+9', 1, 5, 0, 1, 284, 1, 16, '', 360000, 1925000, 7370, 610, 0, 5, 1, 90, 0, 0, 7, 30, 22, 12, 17, 12, 0, 45, 65, 25, 35, 200, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20870, '¹æÃµÈ*±Ø+0', 'Klinge der Samurai+0', 1, 3, 0, 3, 56, 1, 16, '', 360000, 360000, 3131, 46, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20871, '¹æÃµÈ*±Ø+1', 'Klinge der Samurai+1', 1, 3, 0, 3, 56, 1, 16, '', 360000, 395000, 3132, 47, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 8, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20872, '¹æÃµÈ*±Ø+2', 'Klinge der Samurai+2', 1, 3, 0, 3, 56, 1, 16, '', 360000, 435000, 3133, 48, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 17, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20873, '¹æÃµÈ*±Ø+3', 'Klinge der Samurai+3', 1, 3, 0, 3, 56, 1, 16, '', 360000, 500000, 3134, 49, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 27, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20874, '¹æÃµÈ*±Ø+4', 'Klinge der Samurai+4', 1, 3, 0, 3, 56, 1, 16, '', 360000, 600000, 3135, 50, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 38, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20875, '¹æÃµÈ*±Ø+5', 'Klinge der Samurai+5', 1, 3, 0, 3, 56, 1, 16, '', 360000, 750000, 3136, 51, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 50, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20876, '¹æÃµÈ*±Ø+6', 'Klinge der Samurai+6', 1, 3, 0, 3, 56, 1, 16, '', 360000, 975000, 3137, 52, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 63, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20877, '¹æÃµÈ*±Ø+7', 'Klinge der Samurai+7', 1, 3, 0, 3, 56, 1, 16, '', 360000, 1320000, 3138, 53, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 77, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20878, '¹æÃµÈ*±Ø+8', 'Klinge der Samurai+8', 1, 3, 0, 3, 56, 1, 16, '', 360000, 1845000, 3139, 54, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 102, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20879, '¹æÃµÈ*±Ø+9', 'Klinge der Samurai+9', 1, 3, 0, 3, 56, 1, 16, '', 360000, 2770000, 0, 0, 0, 15, 1, 65, 0, 0, 7, 25, 0, 0, 0, 0, 0, 0, 0, 136, 184, 137, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20860, 'ÁøÁøÃµ·É+0', 'Glocke der Samurai+0', 1, 4, 0, 1, 284, 1, 16, '', 360000, 250000, 5331, 502, 0, 15, 1, 80, 0, 0, 7, 17, 22, 2, 17, 2, 0, 60, 70, 70, 100, 100, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20861, 'ÁøÁøÃµ·É+1', 'Glocke der Samurai+1', 1, 4, 0, 1, 284, 1, 16, '', 360000, 275000, 5332, 503, 0, 15, 1, 80, 0, 0, 7, 18, 22, 3, 17, 3, 0, 52, 62, 62, 92, 110, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20862, 'ÁøÁøÃµ·É+2', 'Glocke der Samurai+2', 1, 4, 0, 1, 284, 1, 16, '', 360000, 305000, 5333, 504, 0, 15, 1, 82, 0, 0, 7, 19, 22, 4, 17, 4, 0, 54, 64, 66, 96, 110, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20863, 'ÁøÁøÃµ·É+3', 'Glocke der Samurai+3', 1, 4, 0, 1, 284, 1, 16, '', 360000, 350000, 5334, 505, 0, 15, 1, 82, 0, 0, 7, 20, 22, 5, 17, 5, 0, 47, 57, 64, 93, 120, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20864, 'ÁøÁøÃµ·É+4', 'Glocke der Samurai+4', 1, 4, 0, 1, 284, 1, 16, '', 360000, 415000, 5335, 506, 0, 15, 1, 84, 0, 0, 7, 21, 22, 6, 17, 6, 0, 40, 50, 64, 93, 130, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20865, 'ÁøÁøÃµ·É+5', 'Glocke der Samurai+5', 1, 4, 0, 1, 284, 1, 16, '', 360000, 520000, 5336, 507, 0, 15, 1, 84, 0, 0, 7, 22, 22, 7, 17, 7, 0, 34, 44, 66, 95, 140, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20866, 'ÁøÁøÃµ·É+6', 'Glocke der Samurai+6', 1, 4, 0, 1, 284, 1, 16, '', 360000, 680000, 5337, 508, 0, 15, 1, 86, 0, 0, 7, 23, 22, 8, 17, 8, 0, 30, 40, 70, 99, 150, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20867, 'ÁøÁøÃµ·É+7', 'Glocke der Samurai+7', 1, 4, 0, 1, 284, 1, 16, '', 360000, 915000, 5338, 509, 0, 15, 1, 86, 0, 0, 7, 24, 22, 10, 17, 9, 0, 28, 38, 75, 106, 160, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20868, 'ÁøÁøÃµ·É+8', 'Glocke der Samurai+8', 1, 4, 0, 1, 284, 1, 16, '', 360000, 1280000, 5339, 510, 0, 15, 1, 88, 0, 0, 7, 25, 22, 12, 17, 10, 0, 28, 38, 84, 116, 170, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO `item_proto` VALUES (20869, 'ÁøÁøÃµ·É+9', 'Glocke der Samurai+9', 1, 4, 0, 1, 284, 1, 16, '', 360000, 1925000, 5340, 610, 0, 15, 1, 90, 0, 0, 7, 26, 22, 15, 17, 12, 0, 30, 40, 95, 130, 180, -1, -1, -1, -1, -1, -1, 0, 3, 0);
İndirdiğiniz dosyaları pack klasörünüzün içine atın. İndex kısmına ekleyin.
Güle Güle Kullanın.
Metin2 Oyununda 3D Modellemede Çağ Atlamak
Metin2, özellikle MMORPG severler arasında uzun yıllardır popülerliğini koruyan bir oyundur. Ancak zamanla oyunun görsel kalitesi, karakter tasarımı, NPC'ler, düşmanlar, efektler ve harita objeleri gibi birçok unsurun geliştirilmesi isteği doğmuştur. İşte tam bu noktada Metin2 3D modelleme devreye girer. Bu alanda çağ atlamak, hem oyunun estetiğini artırır hem de kullanıcı deneyimini köklü şekilde değiştirir.
Metin2 3D Modelleme Nedir?
Metin2 3D modelleme, oyun içi nesnelerin, karakterlerin, NPC’lerin, canavarların, eşyaların, binaların ve harita objelerinin 3 boyutlu olarak yeniden tasarlanmasıdır. Bu süreçte genellikle Blender, 3DS Max gibi yazılımlar kullanılır. Ayrıca Metin2 özelinde Granny3D (.gr2) formatı oldukça yaygın bir standarttır. Bu format, oyun motoru tarafından tanınan ve doğru şekilde işlenebilen bir yapıya sahiptir.
Metin2 İçin 3D Model Hazırlama Süreci
Metin2'de 3D model çalışması yapabilmek için öncelikle oyunun dosya yapısını ve model formatını iyi bilmek gerekir. .gr2 uzantılı dosyalar, oyun içindeki karakter, obje ve efekt modellerini içerir. Bu dosyaları düzenlemek için özel eklentiler veya araçlar kullanılabilir. Örneğin, Blender için Gr2 Export ve Import eklentileri oldukça yaygındır. Bu sayede modelleme yaparken doğrudan Metin2 formatında çalışmak mümkün hale gelir.
UV Mapping ve Texture Kavramları
Her 3D modelin üzerine doku (texture) uygulanabilmesi için UV mapping işlemi yapılması gerekir. Bu işlem, modelin yüzeylerinin 2 boyutlu bir dokuya nasıl yerleştirileceğini belirler. Metin2’de bu dokular genellikle .dds formatında olur. Doğru UV haritalama, doku atamalarının düzgün yapılmasını sağlar ve modelin görsel kalitesini ciddi anlamda etkiler. Aynı zamanda Metin2 texture ve skin konularında da uzmanlaşmak, çağ atlamak isteyenler için önemli bir adımdır.
Rigging ve Animasyon
Karakter ve NPC modellerinin hareket edebilmesi için bone (iskelet) sistemiyle donatılması gerekir. Bu işleme rigging denir. Rigging işlemi sonrası animasyonlar tanımlanabilir. Metin2’de bu animasyonlar genellikle .gr2 formatında saklanır. Doğru yapılmış bir rigging, karakterin doğal ve akıcı hareketler yapmasını sağlar. Bu da görsel açıdan ciddi bir fark yaratır.
Model Değiştirme ve Özel Paketler
Metin2 sunucularında custom model kullanmak, oyun deneyimini farklı bir seviyeye taşır. Bu paketler genellikle EterPack ya da Martysama gibi isimlerle bilinir. Bu paketler, orijinal model yerine daha kaliteli, detaylı veya estetik olarak daha güzel modelleri kullanmaya olanak tanır. Aynı zamanda model replace işlemleri ile sunucular özelleştirilebilir. Böylece oyuncular daha modern ve özgün bir Metin2 deneyimi yaşarlar.
Metin2 Geliştiricileri İçin Model Kaynakları
Metin2 geliştiricileri için Metin2Dev ve benzeri platformlar, yüksek kaliteli 3D modeller ve araçlar sağlar. Bu kaynaklar sayesinde profesyonel düzeyde modelleme yapmak mümkün hale gelir. Ayrıca effect model, building model, dungeon model gibi özel kategoriler de mevcuttur. Bu sayede oyun içindeki her detay özelleştirilebilir.
Görsel Modlar ve Geliştirici Araçları
Metin2 için geliştirilen visual mod ve graphic mod paketleri, oyunun görsel kalitesini artırmak için harika çözümler sunar. Bu modlar genellikle yüksek çözünürlüklü dokular, gelişmiş gölgelendirme, partikül efektleri ve daha iyi UV haritalamalar içerir. Geliştiriciler için özel araçlar ve programlar sayesinde bu modlar kolayca uygulanabilir ve test edilebilir.
Sonuç
Metin2 dünyasında 3D modelleme alanında çağ atlamak, sadece teknik becerilerle değil aynı zamanda yaratıcılıkla da mümkündür. Blender, 3DS Max gibi güçlü araçlarla desteklenen bu alanda, doğru format, doğru UV haritalama ve doğru animasyonlar ile oyunun görsel kalitesi ciddi anlamda artırılabilir. Metin2 lobisi olarak bizler de bu tür gelişmeleri takip ediyor ve topluluk için rehberler hazırlıyoruz. Eğer Metin2’de 3D modelleme konusunda ilerlemek istiyorsanız, doğru yerdesiniz. Metin2Lobby üzerinden birçok kaynak ve rehber bulabilirsiniz.
Jumping Generations in 3D Modeling for Metin2
Metin2 is a game that has maintained its popularity among MMORPG fans for many years. However, over time, there has been an increasing desire to improve various aspects of the game, such as visual quality, character designs, NPCs, monsters, effects, and map objects. This is exactly where Metin2 3D modeling comes into play. Jumping generations in this field not only enhances the aesthetics of the game but also fundamentally changes the user experience.
What is Metin2 3D Modeling?
Metin2 3D modeling involves redesigning 3D representations of in-game items such as characters, NPCs, monsters, items, buildings, and map objects. In this process, software like Blender and 3DS Max are commonly used. Additionally, the Granny3D (.gr2) format is widely accepted in the Metin2 environment. This format is structured to be recognized and processed correctly by the game engine.
The Process of Creating 3D Models for Metin2
To work on 3D models within Metin2, one must first understand the game’s file structure and model formats. Files with the .gr2 extension contain character, object, and effect models within the game. These files can be edited using special plugins or tools. For instance, Gr2 Export and Import plugins for Blender are quite common. Thanks to these tools, it becomes possible to work directly in the Metin2 format during modeling.
UV Mapping and Textures
In order for every 3D model to have textures applied to it, a UV mapping process must be performed. This process determines how the surface of the model will be placed onto a 2D texture. In Metin2, these textures are usually in .dds format. Proper UV mapping ensures that texture applications are carried out correctly and significantly affects the visual quality of the model. Additionally, mastering Metin2 textures and skins is an important step for those aiming to make significant improvements.
Rigging and Animation
Characters and NPC models must be equipped with a bone (skeleton) system to allow movement. This process is called rigging. After rigging, animations can be defined. In Metin2, these animations are typically stored in .gr2 format. Proper rigging allows the character to move naturally and fluidly, which significantly impacts the visual experience.
Model Replacement and Custom Packages
Using custom models in Metin2 servers elevates the gaming experience to another level. These packages are often known under names like EterPack or Martysama. These packages allow the use of higher quality, more detailed, or aesthetically superior models instead of the original ones. Moreover, model replace processes enable server customization. As a result, players experience a more modern and unique version of Metin2.
Model Resources for Metin2 Developers
Platforms like Metin2Dev provide high-quality 3D models and tools for Metin2 developers. Thanks to these resources, professional-level modeling becomes possible. There are also specific categories such as effect model, building model, and dungeon model. This way, every detail inside the game can be customized.
Visual Mods and Developer Tools
Visual mods and graphic mods created for Metin2 offer excellent solutions for improving the game’s visual quality. These mods generally include high-resolution textures, advanced shading, particle effects, and improved UV mappings. With special tools and programs for developers, these mods can easily be applied and tested.
Conclusion
Jumping generations in 3D modeling within the Metin2 world is possible not only through technical skills but also creativity. Supported by powerful tools like Blender and 3DS Max, correct formats, proper UV mapping, and well-executed animations can significantly enhance the game’s visual quality. As Metin2 Lobby, we follow such developments and prepare guides for our community. If you aim to advance in 3D modeling in Metin2, you are in the right place. You can find many resources and guides via Metin2Lobby.
